
The aforementioned mod fixes this but in the base game Death Magic is often over looked for this reason. What I mean is, most spells deal between like 20 to 150 damage whereas most other spells are 80 to 150. The main downside with Death Magic is that the spread of damage is too high. Stack lots of +Skills for a lot of versatility.ĭeath Magic Combat Mage: I don't have much experience with this build but if you're using the Legends of Aranna mod for Dungeon Siege 2, this may be the best build. Otherwise, same thing I said for the Lightning build. This spells deals good damage and costs very little mana. Fire also has one of the best Combat Mage spells IMO, Embers. Arguably the best single target build for Combat Mages. This will allow you to make your mage into more of a hybrid.įire Combat Mage: This mage will be doing mostly Fire Damage. However you'll only want to max out your skills in one type and let the +Skills gear carry you in the other type. If you get a lot of gear with +Combat Magic Skills on it you'll still be able to deal two types of damage. Lightning Combat Mage: As the name implies this is a build that focuses mostly on Lightning Damage. No enemies are immune to both these elements which means you can swap back and forth between them throughout the game. (Best for Mercenary Difficulty) General Combat Mage: Without a doubt the best build you can do in Mercenary is a hybrid between Lightning and Fire. This will make your Combat Mage a bit more versatile when you encounter enemies that are immune to one of your damage types.īelow are the primary differences between each of the different Combat Mages in a more succinct form.

I've played both a Fire and Lightning Combat Mage and I personally prefer Lightning there are however enough Skill Points for you to invest into both Fire and Lightning if you'd like. For this reason Death Magic is kind of like gambling and is an un preferred play style. Most spells (at the high end) can deal between 300 - 1000 damage which is an insanely large spread of damage. Death Magic is often considered the worst of them all because it is too random. From my own experiences as well as my research, Fire seems to be the best single target DPS and Lightning seems to be the best AoE DPS. Only one debuff can be active on an enemy at a time, however, so don't try and go overboard with your Curses.Īs a Combat Mage you'll be able to specialize into 3 different types of damage, Lightning, Fire and Death. Another thing that sets a Combat Mage apart from Nature is their ability to cast Curses (debuffs) onto their enemies. While Nature Magic does have offensive abilities they are often weak in comparison to the Combat Magic ones.

Combat Magic Specialization Guide - Dungeon Siege 2Ĭombat Mages in Dungeon Siege 2 are the offensive casters of the game.
